Updated Oct 10, 2026
A good indie app launch marketing plan has three phases. Before launch, polish your product page, choose keywords and build a waitlist. In launch week, announce in the communities where your users already are, all within a few days. In weeks two to four, earn ratings, fix what users report, update metadata and test small ads. Most of it costs nothing but time.
Focus on free channels where your audience already gathers: relevant subreddits and forums, X and other social platforms, your own email waitlist, and communities like Product Hunt. Pair that with solid ASO: a clear name and subtitle, long-tail keywords and strong screenshots. Then ask happy users for ratings at the right moment.
Finish your product page, pick keywords and collect interested people. Write a clear name and subtitle, design screenshots that show the main benefit in the first two frames, fill the keyword field, and set up analytics. Build an email or social waitlist, and consider an App Store pre-order so early fans can commit before launch day.
Pre-launch checklist (two to six weeks out):
For fundamentals, see the free ASO Fundamentals course.
Concentrate announcements into a few days so early downloads, ratings and conversation overlap.
| Day | Task |
|---|---|
| Day 0 | App goes live. Email your waitlist. Post on your own social accounts. |
| Day 0–1 | Share in relevant communities, following each one's self-promotion rules. Lead with the problem you solve and why you built it. |
| Day 1–3 | Product Hunt or similar launch sites, if your audience is there. Reply to every comment. |
| Day 1–5 | Send personal pitches to your press and creator list. |
| All week | Reply to every review in App Store Connect and every message. Log bugs and requests. |
Ship a quick bug-fix update in launch week if needed. Early users forgive bugs that get fixed fast.
Ask at the right moment and make it easy. Use Apple's rating prompt (SKStoreReviewController) after a user completes something meaningful, not on first launch. Apple allows the prompt up to three times in a 365-day period. Reply to early reviews in App Store Connect, and invite waitlist users and beta testers to rate the live app.
Source: Apple: Creating your product page. Timing advice: iOS rating prompts: what the data says. Never offer rewards for ratings; Apple doesn't allow it.
Weeks two to four:
| Metric | Source | Why |
|---|---|---|
| Impressions and product page views | App Store Connect | Is anyone seeing you? |
| Conversion rate | App Store Connect | Does your listing persuade? |
| Downloads by source | App Store Connect | Which channels worked? |
| Ratings count and average | App Store Connect | Social proof for new visitors |
| Trial starts and trial-to-paid | RevenueCat | Do users value it enough to pay? |
| Revenue per install | Both, joined | Is growth worth it? |
More on this in tracking app growth from downloads to revenue.
GROWNX pulls your App Store Connect and RevenueCat data into one free-to-start dashboard, so you can see whether your keyword, metadata and paywall changes actually move revenue. Free plan available.
They can help if you already have an audience to send to the pre-order link, because pre-orders let people commit early and the app downloads automatically on release day. Without an audience, a pre-order adds little. Check Apple's current pre-order rules in App Store Connect Help before setting a date.
Usually after organic basics are in place: a product page that converts, some ratings, and measurement you trust. Many indie devs start a small brand and exact match test in the first month. Starting earlier is fine if you know your revenue per install, so you can set a target CPA you can afford.
A simple one helps. You need a support URL and privacy policy for App Store Connect anyway, and a landing page gives your waitlist, press and social posts somewhere to point. It can also bring search traffic over time. Keep it short: what the app does, screenshots and a download link.
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